Speaker: Paul Ralph, University of Auckland
For decades, our collective view of how software is built was strongly influenced by unscientific, non-empirical "best practices" and experience reports. In recent years, empirical research has invalidated many common beliefs about software development, and generated many new theories, concepts, tools and techniques. In this talk, Dr. Ralph will summarize over a decade of empirical research at the intersection of software engineering and project management, including seminal research on decision-making, waste-reduction, software engineering success, product backlogs, cognitive biases in requirements engineering, and surviving disruption.
D. Paul Ralph, PhD (Management; University of British Columbia), B.Sc. / B.Comm. (Memorial), is an award-winning scientist, author, consultant and senior lecturer in computer science at the University of Auckland. His research intersects software engineering, human-computer interaction and information systems. He has more than 70 publications in premier software engineering and information systems outlets including the ACM/IEEE International Conference on Software Engineering, the AIS International Conference on Information Systems, IEEE Transactions on Software Engineering and the Journal of the Association for Information Systems. Dr. Ralph has won several best paper awards, received funding from Google and The National Sciences and Engineering Research Council of Canada, and served on the program committees and editorial boards for numerous conferences including ICSE, ESEM, EASE and the journal Requirements Engineering. He is the founding director of the Auckland Game Lab and co-founder of the AIS Special Interest Group for Game Design and Research (SIGGAME). He has made dozens of appearances in TV, radio and print journalism including BBC World News and FastCompany Magazine, as well as writing professional articles reaching more than 1 000 000 readers. For more information please visit: http://paulralph.name